Since the first key publications in the nineties on videogames research in Humanities and Social Sciences contexts, the field of Game Studies has become an established platform for discussion and debate on how games contribute to our cultural, social and aesthetic experiences. Game Studies has, consequently, taken up debates on diversity and inclusion, time and again. Following the return of radical reactionary and conservative forces across the globe, the recent bigoted GamerGate controversy provoked incisive discussions on gender, and questions of race in games have also been at the forefront of such debates. Not much, however, has been said about the representation of colonialism, empire and neo-colonialism in videogames although some of the very earliest games have featured these issues, sometimes in problematic ways. As games perpetuate past and present global power structures in relation to inequalities in material wealth, exploitation of labor, and hegemonic articulations of history and the Other, it is necessary for game studies not only to bring these issues to light, but also critically to analyse the relationship between videogames and existing postcolonial power relationships. Analysing games as disparate as Age of Empires, Far Cry 2 and Assassin’s Creed: Freedom Cry reveal intrinsic questions about how the ludic relates to colonialism and how it informs the postcolonial experience.
Postcolonial Perspectives in Game Studies
Casual Empire: Video Games as Neocolonial Praxis
Sabine Harrer
2018-01-30 Volume 4 • Issue 1 • 2018 • 5
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
Geralt of Poland: The Witcher 3 Between Epistemic Disobedience and Imperial Nostalgia
Tomasz Z. Majkowski
2018-01-30 Volume 4 • Issue 1 • 2018 • 6
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
Who Made Your Phone? Compassion and the Voice of the Oppressed in Phone Story and Burn the Boards
Víctor Navarro-Remesal and Beatriz Pérez Zapata
2018-02-19 Volume 4 • Issue 1 • 2018 • 11
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
The Work of Postcolonial Game Studies in the Play of Culture
Soraya Murray
2018-03-01 Volume 4 • Issue 1 • 2018 • 13
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago
Cornel Borit, Melania Borit and Petter Olsen
2018-04-10 Volume 4 • Issue 1 • 2018 • 17
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
Hybridity, Reflexivity and Mapping: A Collaborative Ethnography of Postcolonial Gameplay
Sybille Lammes and Stephanie de Smale
2018-04-10 Volume 4 • Issue 1 • 2018 • 19
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
CosmoCult Card Game: A Methodological Tool to Understand the Hybrid and Peripheral Cultural Consumption of Young People
Wilson Roberto Bekesas, Mauro Berimbau, Renato Vercesi Mader, Joana Angelica Pellerano and Viviane Riegel
2018-04-24 Volume 4 • Issue 1 • 2018 • 21
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
Introduction to the Special Issue on Postcolonial Perspectives in Game Studies
Souvik Mukherjee and Emil Lundedal Hammar
2018-11-06 Volume 4 • Issue 2 • 2018 • 33
Also a part of:
Special Collection: Postcolonial Perspectives in Game Studies
Special Collections
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Humour as a Human Right
Cultural Heritage Data for Research: Opening Museum Collections, Project Data and Digital Images for Research, Query and Discovery
Literature as Imaginary Archive: Ephemera and Modern Literary Production
Caliban's Mirror: Reflections of James Joyce and Oscar Wilde
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The Public Curatorship of the Medieval Past
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Representing the Medieval in Popular Culture: Remembering the Angevins
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The Working-Class Avant-Garde
Colonialities in Dispute: Discourses on Colonialism and Race in the Spanish State
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Writers and Intellectuals on Britain and Europe, 1918–2018
Literature, Law and Psychoanalysis
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Cultivating Spheres: Agriculture, Technical Communication, and the Publics
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The Medieval Brain
Remaking Collections
New Approaches to Medieval Water Studies
Imaginaries of the Future 01: Bodies and Media
Imaginaries of the Future 02: Politics, Poetics, Place
Imaginaries of the Future 03: Utopia at the Border
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The Abolition of the University