A Hypothesis and Four Theses
Much like ‘artificial intelligence’ or ‘machine learning’, the concept of ‘algorithmic folklore’ might appear paradoxical, as it combines two terms pointing towards divergent or even opposite semantic domains: folklore, and algorithms. Folklore commonly refers to forms of knowledge, narrative and practice that are traditional, informal, unofficial, and authorless (Bascom, 1954). Algorithms, on the other hand, are abstracted rule-based procedures that encode a way to solve a problem or accomplish a task – from calculating the greatest common divisor of two numbers to determining if an e-mail is to be moved to the Spam folder (Goffey, 2008). But with a closer look, these two terms seem to converge more than they diverge. In structural terms, folktales, arts and crafts follow consistent narrative patterns, rules and archetypes that allow them to be passed down in time with little structural changes; traditions and folk knowledges include sets of rules that encode ways of doing things or solving problems. In short, one could argue that the logic of folklore is profoundly algorithmic. Similarly, the deterministic, rules-based logical procedures that are commonly described as ‘algorithmic’ become implemented and domesticated through lay theories, vernacular knowledges and everyday practices that much resemble folklore. For example, let’s examine the ‘Blinkenlights’ warning sign written in mock-German that spread across computer rooms since the mid-1950s to make fun of untrained users messing with machines (Figure 1). In this widely reproduced bit of hardware humor, ‘dumbkopfen’ [dumbasses] who are not trained to understand the blinking diagnostic lights on the front panels of mainframe computers as abstracted signals about the algorithmic processes happening inside the machine should just keep their hands in their pockets and enjoy the light show (Raymond, 2003). Again, with the risk of oversimplifying, one could say that algorithms have always become social and cultural technologies through folkloric processes.
Figure 1: One version of the Blinkenlights sign that was reportedly displayed in 1955 inside IBM server rooms (Blinry, 2018), reading something like: “This machine is not for finger-poking or mitt-grabbing. It easily snaps the spring-works, blows fuses and pops corks with sparks spitting. It is not for working on by dumbasses. Rubbernecking sightseers are to keep their hands in their pockets; relax and watch the blinking lights.”
These processes and their outcomes have been consistently recognized and documented alongside the introduction of technological innovations. For instance, the arrival of photocopy machines in offices in the 1960s resulted in the spread of ‘xeroxlore’ – vignettes and humorous stories to be photocopied and displayed on cubicle walls (Preston, 1974). The uptake of the World Wide Web and personal homepages in the 1990s was accompanied by an explosion of design elements and vernacular aesthetics that Olia Lialina and Dragan Espenschied call ‘digital folklore’ (2009). And with the rise of the Web 2.0, user-generated content and social media platforms in the 2000s enabled the proliferation of forms of vernacular creativity like viral videos and memes (Blank, 2009). From the mid-2000s, scholars identify the emergence of an ‘algorithmic culture’ (Galloway, 2006) shaped by the power of rule-based logics (Beer, 2009) underpinning videogaming affordances, search engines and recommender systems (Striphas, 2015). Following deep learning breakthroughs in machine translation, text generation and computer vision, the figure of ‘the algorithm’ has acquired a substantive cultural relevance as a stand-in for a wide variety of computational processes (Gillespie, 2014). In light of this historical recurrence, one can put forth a hypothesis: If each technological innovation is accompanied by a corresponding folklore, then we should expect that algorithms will also come with their own – an algorithmic folklore. From the early 2020s, algorithmic folklore has been theorized by scholars approaching this seemingly paradoxical combination from different angles, including the folk theories of social media use (Akinrinade and Mukogosi, 2021), the affective and emotional storytelling around algorithms (Savolainen, 2022; Ruckenstein, 2023), or their role in creative production (Flinterud, 2023). In my own work, algorithmic folklore is defined as ‘the repertoire of genres and practices resulting from the encounter between vernacular creativity and everyday automation’ (de Seta, 2024: 240)
This definition is perhaps too curt: is algorithmic folklore simply a catch-all term for the new creative vernaculars that emerge from pervasive uptake of algorithmic media? In this article, I argue that algorithmic folklore is more than a new iteration of digital folklore inflected by algorithms – it is something different. The key difference, as I have started sketching out in my first definition of the term, is that
algorithmic folklore is not just folklore about algorithms: it is also folklore created by and through algorithms. […] When compared to the broader category of digital folklore, algorithmic folklore is characterized by a substantial redistribution of agency: algorithms are not just a topic of vernacular creativity, but become its technological medium and actively participate in the creation and circulation of content. (de Seta, 2024: 240)
What does this redistribution of agency amount to? One way to unpack this key feature of algorithmic folklore is to imagine a continuum defined by the two poles of my distinction: ‘about’ and ‘by/through’. Folklore about algorithms includes a wide variety of material: folk theories about recommender systems (Siles et al., 2020), memes poking fun at algorithmic social media feeds (Stanusch, 2025), beliefs developing around deep learning models (Singler, 2020), user tactics against automated decision-making (Cotter, 2024), and more. The folklore created by or through algorithms also encompasses a sprawling diversity of content, ranging from the ‘algospeak’ neologisms developed to trick automated moderation systems (such as substituting ‘ouid’ for ‘weed’) to the ‘Italian brainrot’ genre of AI-generated video clips (absurd creatures with humorous text-to-speech voiceovers). Algorithmic folklore describes the widening space between these two poles, with the most interesting cases lying in its gradations: examples of knowledges, narratives, and practices that are to some degree both about algorithms and developed by or through algorithms.
To illustrate this definition, I will return once more to a figure that has functioned as a conceptual exemplar since the beginnings of my interest in algorithmic folklore: the Crungus. In June 2022, Twitter user Guy Kelly shared a screenshot of nine images output by the Craiyon text-to-image tool, which they had prompted with the made-up word ‘crungus’. The images all featured an anthropomorphic monster similar to a troll or an orc. This was a rather surprising result, as early text-to-image models tended to vary widely in their outputs, particularly when prompted with short, unspecified strings. Here, the term ‘crungus’ seemed to directly and unfailingly point to a mysterious creature. Kelly described their experience of ‘discovering’ this monster via a textual prompt as both surprising and unsettling (2022), while other users of Craiyon joined the myth-making effort by experimenting with the same prompt and generating multiple versions of the Crungus – from ‘Crungus at the pool’ to ‘Crungus in Milan’ (Figure 2). Each new iteration of the Crungus across prompt variations and model versions became an occasion to test, benchmark and speculate about the capabilities of generative AI tools while also disseminating outputs that included the rules for further replication. In sum, the Crungus is a monstrous creature created by algorithms (the complex pipeline of text tokenization, embeddings and diffusion processes that convert a non-existing word into a visual representation) as much as it is a story about algorithms (as a commentary on the opacity and unpredictability of generative AI) which also showcases the creative practice through which the myth can propagate (prompting a text-to-image model with the word ‘crungus’).
Figure 2: Some of the ‘Crungus World Tour holiday photos’ created by Reddit user Luke O’Sullivan with Craiyon (2022).
From specialized in-jokes about computational processes to far-reaching myths about generative AI cryptids, there is growing evidence that algorithmic systems are accompanied by their own folklore. Emerging from the encounter between vernacular creativity and everyday automation, algorithmic folklore is not simply the newest iteration of digital folklore, but it encompasses a continuum of knowledges, narratives and practices that are both about algorithms and developed by or through algorithms. This definition emphasizes the difference from previous kinds of technological folklore by foregrounding the redistribution of agency that results from the overlap between reflexive critique and technical practice. In this article, I further unpack this difference by conceptualizing this continuum in four theses, which can be summarized as such: Algorithmic folklore is old in niches, but new at scale (I); its core logic is the mutual shaping of creativities (II), and it emerges to fill a literacy vacuum (III) while rendering the boundaries of expertise more porous (IV). Each of the following sections develops one of these four theses in detail, and the conclusion connects them to one another, explaining their relevance for the social and cultural life of algorithms, particularly in relation to pressing questions about technological novelty, creative agency, knowledge production, and power.
Old in Niches, New at Scale
The first thesis I want to put forward is that algorithmic folklore is old in niches, but new at scale. Let’s begin from the niches: long before algorithms became the structuring logic of digital media, folklore about calculation circulated among mathematicians, philosophers and scientists. As Matteo Pasquinelli has noted, algorithmic thinking existed even before a term to describe algorithms was derived from the name of Islamic polymath Muḥammad ibn Musá al-Khwārizmī (2023: 28). Thus, ‘mathematical folklore’ exists in a variety of genres, spanning authorless and unpublished results believed to be true that are shared informally among specialists to the quirky stories and jokes about scientific fields such as mathematics, chemistry or theoretical physics. Examples of mathematical folklore include recurring narrative archetypes, such as the fabricated stories of Archimedes discovering the laws of buoyancy while having a bath, Isaac Newton discovering gravity via an apple falling on his head and Galileo Galilei experimenting with acceleration by dropping objects from the Leaning Tower of Pisa (Biello, 2006), but also proper folktales, such as the ‘Chessboard of Sissah’ mathematical folktale originating from India, which illustrates the problem of geometric progression using a chess board and grains of rice that are doubled each passing day (Bardi, 2025). Similar forms of folklore persist today: for example, the story about mathematician John Von Neumann solving a complex puzzle at a cocktail party is told as a disciplinary legend (Halmos, 1973), and the tale of scientist Carl Friedrich Gauss discovering an algorithm to sum up a sequence of integers as a schoolboy has been documented to exist in over a hundred versions (Hayes, 2006). In keeping with the small niches where it is shared, this kind of mathematical folklore ‘tends to be quite esoteric and intelligible only to members of the group’ (Renteln and Dundes, 2005: 24).
With the advent of electronic calculators and programming languages, mathematical folklore expanded to new niches such as computer science and software engineering. Several collections document these new folklores: for example, the ‘computer programmer folklore’ studied by the Dartmouth Folklore Archive demonstrates the exclusivity of in-group jokes that work best when presented in written form (Long, Guo and Sylvia, 2017); and the collection of ‘software folklore’ put together by Andreas Zwinkau includes classics such as the ‘Crash Cows’ story about a 1980s freight train routing system that kept failing because its cargo of slightly radioactive cattle flipped random bits in the processor’s memory (Zwinkau, 2023). It is not surprising that specialist domains of computer science such as artificial intelligence and machine learning such as recommended systems also developed their own folklore (Khamitkar et al., 2009). In a widely cited review article published at the onset of the 2010s machine learning boom, Pedro Domingos describes this new and attractive technique as characterized by a troubling amount of uncodified ‘folk knowledge’ and ‘folk wisdom’ that is ‘difficult to come by, but is crucial for success’ (2012). Similarly, computer science professor Michael Woolridge consistently describes how narratives and templates – such as the emotional reactions to Weizenbaum’s 1960 ELIZA program or the LISP rules for animal classification developed by Patrick Winston & Berthold Horn – are retold and reused over the decades until they become part of a veritable ‘folklore of AI’ (Woolridge, 2021: 34, 91) which then keeps informing new developments in the field.
Looking at one prominent example of AI folklore helps illustrate an important shift in scale from expert niches to broader audiences. Here’s a story that researcher Eliezer Yudkowski includes in an AI risk report from the late 2000s:
Once upon a time, the US Army wanted to use neural networks to automatically detect camouflaged enemy tanks. The researchers trained a neural net on 50 photos of camouflaged tanks in trees, and 50 photos of trees without tanks. […] The researchers ran the neural network on the remaining 100 photos, and without further training the neural network classified all remaining photos correctly. Success confirmed! The researchers handed the finished work to the Pentagon, which soon handed it back, complaining that in their own tests the neural network did no better than chance at discriminating photos. It turned out that in the researchers’ dataset, photos of camouflaged tanks had been taken on cloudy days, while photos of plain forest had been taken on sunny days. The neural network had learned to distinguish cloudy days from sunny days, instead of distinguishing camouflaged tanks from empty forest. (Yudkowsky, 2008: 323)
Gwern Branwen has extensively documented and analyzed how this story – also known as the ‘neural net tank’ urban legend – has been circulating in dozens of different versions since at least 1992, without ever being properly sourced back to its origin: a speculative question posed by Edward Friedkin at a computer science conference in the early 1960s (2011). As Branwen notes, the neural net tank urban legend is very unlikely to have happened as described in any of its many versions, but its persistence proves its usefulness as a cautionary tale that remains relevant across both specialist disciplinary fields and broader public debates.
The 2020s have witnessed a dramatic sea change: what used to be relatively insular scholarly niches and professional in-groups have become enmeshed in an interdisciplinary field, cross-sectoral industry and public debate coalescing around the term ‘artificial intelligence’. The deployment of algorithmic systems and computational automation at societal scale has not only led to the recognition that tools like Large Language Models (LLMs) can function as cultural technologies (Farrell et al., 2025), but also that previously unrelated and self-contained folklore repertoires – from mathematics and theoretical physics to computer science and machine learning – have now become relevant for a much larger and less specialized audience. Suddenly, a joke about a specific search algorithm or a folktale about a chatbot malfunction are relevant for the public at large. Take the image above (Figure 3) as a case in point: while structurally similar to the neural network tank urban legend, this internet meme does not require much specialist knowledge to be understood. Thanks to extensive societal debates around machine vision technologies and their consistent representation in popular culture, even laypeople can interpret the green bounding box as a computational overlay signifying some kind of algorithmic processing, and connect the incorrect measurement of a very long cow to the failures of machine learning. This trivial example of algorithmic folklore encompasses niches of expert humor ranging from data science to object recognition, and precisely illustrates the thesis that algorithmic folklore is old in niches, but new at scale.
Figure 3: The ‘long cow’ machine vision meme shared on Twitter by computer scientist Dmitri Alexandrov with the caption ‘machine learning has to learn a lot’ (2022).
The Mutual Shaping of Creativities
The second thesis I propose in this article states that the core logic of algorithmic folklore is the mutual shaping of creativities. In order to understand what this means, it is necessary to revisit the connection between folklore and creativity. For decades, folklorists have relied on the concept of ‘folk process’ formalized by musicologist Charles Seeger to explain how folk narratives, performances or practices are transmitted among people and across time. The folk process builds upon three factors identified by folk song collector Cecil Sharp in 1907: continuity, variation, and selection. While continuity is the most visible feature of folklore – granting its perceived stability, timelessness, and resilience – both variation and selection involve ongoing creative efforts by both individuals and communities (Crighton, 2005). For much of human history, the folk process involved creative interventions that storytellers, musicians, craftspeople, other practitioners and their audiences introduced into existing folk repertoires. Without entering into philosophical debates about the precise definition of the term ‘creativity’, it is not controversial to argue that these interventions largely involved human creativity, which has in itself been understood and constructed differently over the centuries (Reckwitz, 2017), often in contrast to computational creativity (Boden, 2009). With the popularization of new media technologies, the folk process has expanded and changed (James, 2010), not only because audiences have now a much more active role in creative processes (Egenes, 2010), but also because the cybernetic logic of computation is impacting each of the three factors (Dorst, 2016). From basic search engine result ranking to the latest development in generative models, algorithms encroach upon aspects of continuity, variation and selection that were traditionally seen as the purchase of human creativity.
As they become implemented across devices and platforms, algorithms play an important role in new folk processes – for example, selecting content to personalize consumer media experiences, or introducing compelling variation to media synthesis. And once these two kinds of creativity – human and computational – operate in the same arena and on the same materials, new kinds of folklore emerge through their interaction (Schellewald, 2022). To see this interaction at play, consider the short ‘Trust me’ video reels that started circulating on Instagram in mid-2023 (Figure 4). These reels are relatively simple, and usually consist of a stock video or still image and a catchy audio clip playing in the background, with an overlaid text that reads something like this:
Trust me, Never get close to 5th person, it will hurt you one day.
Everything is temporary but 3rd person in your share list is permanent
Trust me, Third person is dreaming to get married to you
Figure 4: Three ‘Trust me’ reels from Instagram (Mysticdhruv.. 2024; _callme__ifuuu_, 2024; ubaid_sayss, 2024). Screenshots by the author.
The videos rely on Instagram’s dynamic ranking of a user’s top contacts to entice them to tap on the ‘Share’ button and, ideally, send the content to the one in the position indicated by the reel text, who – according to this rudimentary form of algorithmic divination – will hurt them, or who secretly loves them. But this is not the only algorithm at play here: once the user shares the video with someone else, the interaction itself will become a new constellation of data points that Instagram’s recommender system will ingest to further refine its delivery of that piece of content, and perhaps of similar ones. In short, two specific algorithmic decision-making functions implemented by Instagram shape the human creative decisions behind a genre of content that exploits them to achieve broader circulation.
Following the developments in natural language processing (NLP) and media synthesis, algorithmic systems are increasingly involved not only in the circulation of content but also in its production. This complicates how human and computational creativity interact, as exemplified by the ‘glorbo’ experiment. On July 20, 2023, Reddit user kaefer_kriegerin created a post titled ‘I’m so excited they finally introduced Glorbo!!!’ in one of the major World of Warcraft discussion boards (r/WoW). In the post, the user praises the introduction of a new in-game feature reportedly called ‘Glorbo’, before admitting that ‘I just really want some major bot operated news websites to publish an article about this’ (kaefer_kriegerin, 2023). Created in response to widely shared suspicions that various gaming news websites were using automated systems to scrape Reddit and publish AI-generated articles, this post was meant to function as bait that could be easily tracked, as the word ‘glorbo’ did not exist before. Surely enough, on the same day, Z League’s gaming content website The Portal published an article titled ‘World of Warcraft (WoW) Players Excited for Glorbo’s Introduction’, which reported about how ‘the highly anticipated new feature has sparked a wave of positive sentiment among players, who are eagerly awaiting its impact on the game’ (Reed, 2023). After extensive media coverage about how Reddit users had succeeded by ‘enhancing the algorithmic profile of the Glorbo post and making it more attractive for bot harvesting’ (Edwards, 2023), The Portal took the news article down. But the experiment was successful: by injecting a made-up word into their interactions, Reddit users were able to exploit the computational creativity of an algorithmic system to reveal traces of its own operation.
The ‘trust me’ Instagram reels and the Glorbo experiment are two examples of how the pervasive implementation of algorithms forces new kinds of encounters between human and computational creativity. Examining these encounters through the lens of the folk process can illuminate how different forms of creativity interact in the production and circulation of algorithmic folklore. In the case of the ‘trust me’ Instagram reels, algorithmic decisions such as contact ranking and content recommendation (selection) determine the human creation of new versions according to a fixed textual template (variation) which in turn ensure the circulation and reproduction of the genre (continuity). In the Glorbo example, a non-existing word is coined and developed into lore by humans (variation) in order to reveal the algorithmic scraping of community data (selection) and trick AI-powered bots into creating content about it (continuity). The folk process itself does not radically change, but humans and algorithms respond to, influence or challenge the creative decisions that are taken or delegated at different stages. Sometimes, it is algorithms influencing human creativity, other times it is humans exploiting algorithmic creativity. Through these interactions, two non-commensurable kinds of creativity affect one another, expanding and constraining the range of possible narratives, performances and practices. In STS terms, this is an example of ‘mutual shaping’, which has traditionally been applied to the analysis of media artifacts to capture the fluctuating balance of social and technological forces in driving their transformations (Boczkowski, 2004). When it comes to algorithmic folklore, examining how the folk process expands and changes supports the thesis that its core logic is the mutual shaping of creativities – human and computational ones.
A Literacy Vacuum
The third thesis argues that algorithmic folklore emerges to fill a literacy vacuum. Like other kinds of technological innovations such as networked communications and digital media, algorithms transform existing literacies and demand the development of new ones (Livingstone, 2004). Technology and literacy do not necessarily develop at the same pace, and given the accelerated diffusion of algorithmic media and systems across social and cultural contexts, it is not surprising that literacy struggles to keep up (Hargittai et al., 2020). This opens a sort of ‘literacy vacuum’ – a gap in which algorithmic technologies (from search optimization and recommender systems to generative models and self-driving cars) become highly relevant while structured and widely shared ways of making sense of them lag behind (Cotter and Reisdorf, 2020). As this vacuum expands, it is filled by lay forms of knowledge that people develop in response to these complex and opaque technologies: urban legends, folk theories, vernacular practices, and so on. David Barton and Carmen Lee call these forms of knowledge ‘vernacular literacies’, emphasizing their key feature of being ‘voluntary and self-generated, rather than being framed and valued by the needs of social institutions’ (2012: 283). Vernacular literacies also do not appear fully formed in this vacuum – instead, they slowly consolidate around the shared experiences and recurring challenges that people encounter as they engage with a new media technology. In the case of algorithms, they begin as algorithmic folklore.
To illustrate how this formation unfolds, let’s look back at the inception of diffusion models, which became the preferred approach for text-to-image generation in 2021. As more and more people started experimenting with generative diffusion models, bewilderment about the photorealism of their outputs was accompanied by skepticism about its consistency. For example, a widely circulated tweet by Miles Zimmerman showcasing surprisingly convincing images of a party created by Midjourney was followed by extensive discussions in which other Twitter users zoomed into deformed details like mangled hands, smudged tattoos and asymmetric neck lines (Dixit, 2023). In a 2023 essay, Kyle Chayka identifies the failure at generating hands as symptomatic of the limitations of generative models:
[…] tools such as Midjourney, Stable Diffusion, and DALL-E are able to render a photorealistic landscape, copy a celebrity’s face, remix an image in any artist’s style, and seamlessly replace image backgrounds […]. But when confronted with a request to draw hands the tools have spat out a range of nightmarish appendages: hands with a dozen fingers, hands with two thumbs, hands with more hands sprouting from them like some botanical mutant. (2023)
Just as poorly aligned teeth were identified as a tell-tale sign for the previous generation of image synthesis technology (GANs, or Generative Adversarial Networks), hands emerged as the reality check for diffusion-based tools. Initially, this observation circulated informally among people experimenting with these models and sharing their observations on social media. Then, it became encoded in humorous images and copy-pasted texts mocking the current hype around AI replacing creative labor or correlating these failures to folk stratagems for identifying the supernatural (Figure 5).
Figure 5: Two popular memes about ‘diffusion hands’ (MattsIdeaShop, 2023; Erkhyan, 2022).
Once the literacy vacuum around diffusion models was filled by algorithmic folklore about malformed hands, this nugget of folk knowledge started to circulate beyond communities of early adopters and critics with unpredictable effects. Around early 2023, an image of a realistic rubber finger with an attached ring captioned as ‘Ring-Finger-Ring’ started circulating online, accompanied by a short narrative explanation: ‘Criminals will start wearing extra prosthetic fingers to make surveillance footage look like it’s AI generated and thus inadmissible as evidence’. From tweets to Instagram posts to TikTok videos and LinkedIn stories, this narrative consolidated from a speculative scenario to an actual phenomenon supposedly impacting law courts. This would be a compelling story, were it not for the fact that the wearable prosthesis is in fact a work by artist Nadja Buttendorf titled FINGERring. Created in 2016, well before the advent of generative models, the artwork had nothing to do with criminal intentions – if anything, the opposite, as in the work description Buttendorf suggests how ‘robots can wear the humanlike accessoire to feel a little bit human’ (2016). Similarly, in March 2024, when the Princess of Wales Kate Middleton shared a Mother’s Day photo of herself with her three children, observers highlighted how several details in the image suggested it had been doctored – including ‘distortion in Prince George’s right fingers, a body part that A.I. notoriously has trouble rendering’ (Boucher, 2024). Following an official admission that the image had been minimally manipulated by Kensington Palace, multiple news agencies removed it in accordance with their policies.
The case of ‘diffusion hands’ exemplifies how a literacy vacuum is filled by forms of knowledge that progressively consolidate into an emerging vernacular literacy. In the beginning, the technological innovation at the core of generative text-to-image models like DALL-E, Stable Diffusion and Midjourney opens up a vacuum of visual literacy: a new degree of photorealism unsettles existing heuristics to determine if an image is AI-generated or not. Then, initial observations circulate among early adopters: this new technology fails at generating convincing hands, and mangled fingers become a reliable detail to verify the synthetic nature of images. Eventually, this folk knowledge is encoded in humorous memes and cautionary tales, through which it reaches a broader public. The farther this vernacular knowledge reaches from first-hand observations, the stranger its effects become: an artwork created long before the advent of diffusion models is repurposed to anchor an urban legend about criminals exploiting their failures; an official image of Kate Middleton is coaxed into broader conspiracy theories about the royal family via the suspicion of being AI-generated. As existing visual literacy fails to grapple with a technological innovation, a precise observation of a technical failure rapidly morphs and expands into a vague bit of wisdom, with unexpected consequences; this progressive movement from lack of knowledge to overreliance on a lay theory demonstrates the thesis that algorithmic folklore emerges to fill a literacy vacuum.
The Boundaries of Expertise
With this fourth thesis, I propose that algorithmic folklore renders the boundaries of expertise more porous. As algorithms become both a technical and rhetorical resource for the development of products, platforms and systems, knowledge about their operation is carefully contained within professional and commercial silos (Pasquale, 2015). Examples of this containment abound in both industry and research: for the former, think of platform companies like Netflix or Google protecting the technical details of their recommender systems through black boxing practices, or powerful organizations like OpenAI keeping their models and training datasets behind closed walls (Burrell, 2016). As for the latter, how researchers deploy the vocabulary of myth and magic to describe the non-interpretability of deep learning (Campolo and Crawford, 2020), or how the career of an ‘AI expert’ is predicated on the assumption that machine learning is too complex and opaque for laypeople to grasp (Avnoon & Eyal, 2025). At first glance, the notion of ‘expertise’ itself might seem diametrically opposed to that of folklore, with technocratic approaches to knowledge dismissing folk theories as unscientific, unsystematic, and relativistic (Kinsella, 2002). But growing evidence across domains shows that folk theories are instrumental to mediating between different domains of expertise and, occasionally, between experts and non-experts (DeVito, 2021). In this contested discursive arena, algorithmic folklore plays an important role as it allows the production of knowledge about algorithms to not only circulate among both experts and non-experts, but also to move across domains alongside informal, unpredictable pathways (Bishop, 2020).
To understand this movement, let’s follow it alongside a couple of those pathways. The first begins with a rumor about the undesired behavior of an algorithmic system: targeted advertising. This rumor has circulated in many versions since at least the mid-2010s, and likely emerged independently from the personal experiences of people around the globe who, around the same time, started suspecting that Facebook somehow ‘listened’ to their everyday life through their smartphones and served them ads for products they mentioned in casual conversations (BBC, 2017). News stories about the rumor were so widely discussed that in 2016 the company itself felt the need to dispel it by stating that ‘Facebook does not use your phone’s microphone to inform ads or to change what you see in News Feed’ (Facebook, 2016). Through extensive interviews conducted in Finland, Minna Ruckenstein has identified this rumor as a representative example of everyday understandings of algorithms, demonstrating how ‘personal algorithm stories can treat eavesdropping as a fact’ (2023: 54) even if expert knowledge about targeted advertisement dismisses it as implausible:
the conviction that phones listen to one’s conversations becomes incorporated into algorithmic folklore, informing personal algorithm literacies. These literacies might be based on erroneous or misguided perceptions, but they are algorithm literacies all the same; people read the digital environment and use their observations and gut reactions as pedagogical guides. (2023: 55)
Interestingly, over the years, Facebook’s repeated denials have corresponded to several investigations seeking to prove that Facebook was, indeed, listening to people through snippets of audio (Nichols, 2018), using contractors to transcribe them (Hern, 2019) and collaborating with a partner offering an ad targeting service based on microphone (Cox, 2024). In short, what began as a rumor and consolidated into a lay theory dismissed by experts, was eventually confirmed to be actually factual.
Knowledge about algorithmic systems also moves in the other direction – that is, from experts to laypeople. This pathway is evident in the widespread phenomenon of ‘engagement bait’, the practice through which creators seek to maximize interaction (both human and algorithmic) with their content. In 2024, Instagram users noticed that an increasing number of reels included very long descriptions unrelated to the video content, which read like ‘The Tesla Cybertruck is an all-electric, battery-powered light-duty truck unveiled by Tesla, Inc. Here’s a comprehensive overview of its key features and specifications:’, or ‘No problem! Here’s the information about the Mercedes CLR GTR:’, followed by several paragraphs of technical facts about these cars. These long descriptions, which were likely generated by ChatGPT or other LLM chatbots, captured the viewers’ attention for a few seconds, enough to deceive the Instagram recommender system into classifying the content as educational, thereby recommending it to more people (Know Your Meme contributors, 2024). Similarly, in 2020, TikTok creators started utilizing the #xyzbca hashtag because an urban legend spread about it making the videos more visible (Travis, 2020). When compared with the long Instagram descriptions, this trick seems to be much less grounded in the actual functioning of recommender systems, as TikTok would have no reason to boost a meaningless hashtag. And yet, the more the urban legend spread, and the more people utilized the hashtag, the more TikTok is likely to have recommended these to other users or display them in their Explore or For You page. In both of these cases, non-expert social media users glean something about the functioning of content recommendation, creating tricks and myths that exploit algorithmic logics to turn their beliefs into reality.
The rumors, tricks and urban legends described in this section demonstrate how algorithmic folklore mediates the circulation of knowledge between experts and non-experts through strange, circuitous paths that involve both humans and algorithms. In the case of the Facebook targeted advertising rumor, a common user experience results in a widely discussed suspicion about corporate misbehavior, which experts dismiss on technical grounds arguing that the company does not need to use smartphones to snoop on people’s everyday lives. Eventually, the rumor is validated by repeated findings of actual cases in which Facebook has collected and analyzed audio data without consent: what started as a lay theory becomes recognized as expertise. In the case of engagement bait, expert knowledge about recommender systems is reverse-engineered by creators who devise description formats and meaningless hashtags to enroll algorithms into boosting the visibility of their content. While it is unclear how much these tricks succeed in manipulating engagement, the fact that at the time of writing there are around 30 million TikTok videos tagged with #xyzbca speaks for itself: expert knowledge about algorithms trickles down to lay people, who repurpose it for their own needs. The movement of knowledge about algorithms goes both ways, mediating between experts (computer scientists, product managers, marketers, consultants) and non-experts (content creators, users, audiences). Sometimes, experts look at the intuitions that non-experts share and find them to be correct; other times, non-experts generate knowledge that experts seek to gatekeep through opacity and non-disclosure. Both of these pathways have the combined effect of blurring the distinction between experts and non-experts, questioning the legitimacy of claims to expert knowledge production, and support the thesis that algorithmic folklore renders the boundaries of expertise more porous.
A Useful Paradox
This article began with the paradoxical combination of algorithms and folklore, two terms pointing towards apparently diverging directions. Supported by historical evidence about previous examples of technological folklores, I hypothesized that if new technologies are accompanied by corresponding folklores, then algorithms are also likely to bring about one of their own: an algorithmic folklore. Algorithmic folklore might then be a useful paradox, one that illustrates how algorithms become social and cultural technologies first and foremost through folkloric processes. After revisiting my definition of this concept as folklore that is both about algorithms and created by and through algorithms, I argued for the need to push it beyond being a catch-all term or a new iteration of digital folklore. The starting point for this conceptual work is recognizing that in algorithmic folklore agency is redistributed within a continuum that spans from algorithms being a topic of vernacular creativity to algorithms taking part in the creation and circulation of content. The most interesting examples happen in the widening gap between these two poles, where strange creatures like the Crungus – an AI-generated cryptid that embodies the opacity and unpredictability of generative models – emerge. To further develop my theorization of algorithmic folklore, I unpacked this recognition through four theses:
Algorithmic folklore is old in niches, but new at scale
Its core logic is the mutual shaping of creativities
It emerges to fill a literacy vacuum
It renders the boundaries of expertise more porous
In the preceding four sections, I explored each thesis in detail through examples ranging from rumors and conspiracy theories to memes and tricks. The goal of this effort was not simply to describe some features of algorithmic folklore or to prove my original hypothesis about its historical emergence; more importantly, I want to argue that its existence suggests four important directions for further research across fields and disciplines.
The first thesis speaks to the role of scale, demonstrating that the more something becomes of wide societal relevance, the more discursive folk niches dissolve into a broader arena of concern. Therefore, the emergence of a new kind of folklore can be taken as the sign that a technology, logic or phenomenon – in this case, algorithms in the first two decades of the millennium – has scaled up to becoming a matter of wide societal relevance. The second thesis has important implications for the notion of creativity, as algorithmic folklore questions and unsettles both sides of existing discourses around it. While the tech industry’s promises to automate, free or replace human creativity clash with humanist critiques about the uniqueness and primacy of human creativity over the computational, algorithmic folklore proves that these two non-commensurable kinds of creativity increasingly shape one another. The third thesis addresses the domain of literacy, describing how algorithmic folklore provides fertile ground for the consolidation of vernacular literacies. One important implication of this thesis is that algorithmic folklore has a beginning, and will have an end: just like previous waves of technological folklores, following the long tail of domestication, it will slowly be replaced by official literacies, and new kinds of folklore will pop up to fill the next vacuum of knowledge. Finally, the fourth thesis questions the construction of expertise, which is a contentious domain when it comes to algorithmic systems. As algorithmic folklore facilitates the circulation of knowledge about processes, tools and systems between experts and non-experts, the boundaries propped up by powerful interests to preserve unknowability and opacity become more permeable to outsiders, and algorithms become more amenable to new configurations. Taken together, these four theses delineate a clear stance for future research into the social and cultural life of algorithms. Their novelty should not be taken for granted nor treated as a historical exception, but rather seen as a contingent moment in overlapping cycles of technological domestication. Their relationship to creativity should problematize structural binaries that counterpose the human and the computational, as algorithms take part in its ongoing social construction. The emergence of informal knowledges about them should not be dismissed but rather taken seriously as a communal response to a gap in existing literacies. And lastly, the contestation around what expertise means should be examined as a site where the power imbalances that algorithms precipitate are renegotiated and, possibly, ever so slightly redistributed.
Acknowledgements
Thanks to Malthe Stavning Erslev, Tuuli Hongisto, Jill Walker Rettberg as well as two anonymous reviewers for their extensive feedback on this article.
Funding
This work was supported by the Trond Mohn Foundation through its Starting Grant, project number TMS2024STG03 (ALGOFOLK), and by the Research Council of Norway through its Centers of Excellence scheme, project number 332643 (Center for Digital Narrative), and its SAMKUL project scheme, project number 335129 (Extending Digital Narrative).
Competing Interests
The author has no competing interests to declare.
References
Akinrinade, I and Mukogosi, J 2021 Strategic knowledge. Data & Society: Points. https://medium.com/datasociety-points/strategic-knowledge-6bbddb3f0259 [Last Accessed 6 October 2023].
Avnoon, N and Eyal, G 2025 It’s not a bug, it’s a feature: How AI experts and data scientists account for the opacity of algorithms. Social Studies of Science, 56(1): 28–52 http://doi.org/10.1177/03063127251364509.
Bardi, A 2025 Mathematics and cultures across the chessboard: The wheat and chessboard problem revisited. In: Sriraman, B (ed.) Handbook of the Mathematics of the Arts and Sciences. Cham, Switzerland: Springer Nature Switzerland. p. 1–24.
Barton, D and Lee, C K M 2012 Redefining vernacular literacies in the age of Web 2.0. Applied Linguistics, 33(3): 282–298 http://doi.org/10.1093/applin/ams009.
Bascom, WR 1954 Four functions of folklore. The Journal of American Folklore, 67(266): 333–349 http://doi.org/10.2307/536411.
BBC 2017 Is your phone listening in? Your stories. BBC, 30 October 2017, https://www.bbc.com/news/technology-41802282 [Last Accessed 21 October 2025].
Beer, D 2009 Power through the algorithm? Participatory web cultures and the technological unconscious. New Media & Society, 11(6): 985–1002 http://doi.org/10.1177/1461444809336551.
Biello, D 2006 Fact or fiction?: Archimedes coined the term ‘eureka!’ in the bath. Scientific American,. https://www.scientificamerican.com/article/fact-or-fiction-archimede/ [Last Accessed 2 December 2025].
Bishop, S 2020 Algorithmic experts: Selling algorithmic lore on YouTube. Social Media + Society, 6(1): 1–11 http://doi.org/10.1177/2056305119897323.
Blank, TJ (ed.) 2009 Folklore and the Internet: Vernacular expression in a digital world. Logan, UT: Utah State University Press.
Blinry 2018 Blinkenlights. Blinry’s Advent Calendar of Curiosities. https://advent.blinry.org/2018/19
Boczkowski, P J 2004 The mutual shaping of technology and society in videotex newspapers: Beyond the diffusion and social shaping perspectives. The Information Society, 20(4): 255–267 http://doi.org/10.1080/01972240490480947.
Boden, M A 2009 Computer models of creativity. AI Magazine, 30(3): 23–34 http://doi.org/10.1609/aimag.v30i3.2254.
Boucher, B 2024 Is this shady Kate Middleton photo A.I.-generated or a Photoshop fail?. Artnet News. https://news.artnet.com/art-world/fake-kate-middleton-photo-2450079 [Last Accessed 20 October 2025].
Branwen, G 2011 The neural net tank urban legend. Gwern. https://gwern.net/tank [Last Accessed 6 October 2023].
Burrell, J 2016 How the machine ‘thinks’: Understanding opacity in machine learning algorithms. Big Data & Society, 3(1): 1–12 http://doi.org/10.1177/2053951715622512.
Buttendorf, N 2016 FINGERring. Nadja Buttendorf. https://nadjabuttendorf24.com/fingerring.php [Last Accessed 7 February 2024].
_callme__ifuu 2024. :)
….!!! Like / share
[Instagram] 24 July post written. https://www.instagram.com/reels/C9zNhuVMZEI/ [Last Accessed 2 July 2026].
Campolo, A and Crawford, K 2020 Enchanted determinism: Power without responsibility in artificial intelligence. Engaging Science, Technology, and Society, 6: 1–19 http://doi.org/10.17351/ests2020.277.
Chayka, K 2023 The uncanny failure of A.I.-generated hands. The New Yorker. https://www.newyorker.com/culture/rabbit-holes/the-uncanny-failures-of-ai-generated-hands [Last Accessed 20 October 2025].
Cotter, K 2024 Practical knowledge of algorithms: The case of BreadTube. New Media & Society, 26(4): http://doi.org/10.1177/14614448221081802.
Cotter, K and Reisdorf, BC 2020 Algorithmic knowledge gaps: A new dimension of (digital) inequality. International Journal of Communication, 14: 745–765.
Cox, J 2024 Here’s the pitch deck for ‘active listening’ ad targeting. 404 Media. https://www.404media.co/heres-the-pitch-deck-for-active-listening-ad-targeting/ [Last Accessed 21 October 2025].
Crighton, K 2005 Reflections on the modern folk process. Bachelor Thesis, Bryn Mawr College https://katherinecrighton.com/writer/reflections-on-the-modern-folk-process/ [Last Accessed 20 October 2025].
de Seta, G 2024 An algorithmic folklore: Vernacular creativity in times of everyday automation. In: Critical Meme Reader III: Breaking the Meme. C, Arkenbout and I, Galip (eds.). Institute of Network Cultures, pp. 233–253.
DeVito, M A 2021 Adaptive folk theorization as a path to algorithmic literacy on changing platforms. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2): 1–38 http://doi.org/10.1145/3476080.
Dixit, P 2023 AI image generators keep messing up hands. Here’s why.. BuzzFeed News. https://www.buzzfeednews.com/article/pranavdixit/ai-generated-art-hands-fingers-messed-up [Last Accessed 20 October 2025].
Dmitry Alexandrov
[@bercut2000] 2022 MachineLearning has to learn a lot. [Twitter]. https://x.com/bercut2000/status/1558461830565175299 [Last Accessed 20 October 2025].
Domingos, P 2012 A few useful things to know about machine learning. Communications of the ACM, 55(10): 78–87 http://doi.org/10.1145/2347736.2347755.
Dorst, J D 2016 Folklore’s cybernetic imaginary, or, unpacking the obvious. Journal of American Folklore, 129(512): 127–145 http://doi.org/10.5406/jamerfolk.129.512.0127.
Edwards, B 2023 Redditors prank AI-powered news mill with ‘Glorbo’ in World of Warcraft. Ars Technica. https://arstechnica.com/gaming/2023/07/redditors-prank-ai-powered-news-mill-with-glorbo-in-world-of-warcraft/ [Last Accessed 6 October 2023].
Egenes, J 2010 Commentary: The remix culture; How the folk process works in the 21st century. PRism, 7(3): 1–4.
Erkhyan [@Erkhyan@yiff.life] 2022 It’s funny how recognizing AI art nowadays is just the same old rules as recognizing the fae in old tales. [Mastodon] 24 December post written. https://yiff.life/@erkhyan/109565941408742400 [Last accessed 07 November 2025]
Facebook 2016 Facebook does ot use your phone’s microphone for ads or news feed stories. Facebook. https://about.fb.com/news/h/facebook-does-not-use-your-phones-microphone-for-ads-or-news-feed-stories/ [Last Accessed 21 October 2025].
Farrell, H, Gopnik, A, Shalizi, C and Evans, J 2025 Large AI models are cultural and social technologies. Science, 387(6739): 1153–1156 http://doi.org/10.1126/science.adt9819.
Flinterud, G 2023 ‘Folk’ in the age of algorithms: Theorizing folklore on social media platforms. Folklore, 134(4): 439–461 http://doi.org/10.1080/0015587X.2023.2233839.
Galloway, AR 2006 Gaming: Essays on algorithmic culture. Minneapolis, MN: University of Minnesota Press.
Gillespie, T 2014 The relevance of algorithms. In: Gillespie, T, Boczkowski, P J and Foot, K A (eds.) Media technologies: Essays on communication, materiality, and society. Cambridge, MA: MIT Press. p. 167–193.
Goffey, A 2008 Algorithm. In: Fuller, M (ed.) Software studies: A lexicon. Cambridge, MA: MIT Press. p. 15–20.
Halmos, P R 1973 The legend of John Von Neumann. The American Mathematical Monthly, 80(4): 382–394 http://doi.org/10.1080/00029890.1973.11993293.
Hargittai, E, Gruber, J, Djukaric, T, Fuchs, J and Brombach, L 2020 Black box measures? How to study people’s algorithm skills. Information, Communication & Society, 23(5): 764–775 http://doi.org/10.1080/1369118X.2020.1713846.
Hayes, B 2006 Gauss’s day of reckoning. American Scientist, 94(3): 200 http://doi.org/10.1511/2006.59.200.
Hern, A 2019 Facebook admits contractors listened to users’ recordings without their knowledge. The Guardian, 14 August 2019, https://www.theguardian.com/technology/2019/aug/13/facebook-messenger-user-recordings-contractors-listening [Last Accessed 21 October 2025].
James, J 2010 The folk process through new media. Indian Folklore Research Journal, 10: 65–82.
kaefer_kriegerin 2023 I’m so excited they finally introduced Glorbo!!!. [Reddit]. https://www.reddit.com/r/wow/comments/154umm2/im_so_excited_they_finally_introduced_glorbo/ [Last Accessed 20 October 2025].
Kelly, G 2022 Well I REALLY don’t like how similar all these pictures of ‘Crungus’, a made up word I made up. Why are they all the same man? Is the Crungus real? Have I discovered a secret cryptid?. [Twitter]. https://twitter.com/Brainmage/status/1538111384390619136 [Last Accessed 6 October 2023].
Khamitkar, S, Bhalchandra, P, Lokhande, S and Deshmukh, N 2009 The folklore of sorting algorithms. International Journal of Computer Science Issues, 4(2): 25–30.
Kinsella, W J 2002 Problematizing the distinction between expert and lay knowledge. New Jersey Journal of Communication, 10(2): 191–207 http://doi.org/10.1080/15456870209367428.
Know Your Meme contributors 2024 No problem! Here’s the information about the Mercedes CLR GTR. Know Your Meme. https://knowyourmeme.com/memes/no-problem-heres-the-information-about-the-mercedes-clr-gtr [Last Accessed 21 October 2025].
Lialina, O and Espenschied, D (eds.) 2009 Digital folklore. Stuttgart, Germany: Merz & Solitude.
Livingstone, S 2004 Media literacy and the challenge of new information and communication technologies. The Communication Review, 7(1): 3–14. http://doi.org/10.1080/10714420490280152.
Long, C, Guo, S and Sylvia, R 2017 Computer programmer folklore. Darthmouth Folklore Archive. https://journeys.dartmouth.edu/folklorearchive/fall-2017/computer-programmer-folklore/ [Last Accessed 20 October 2025].
lukeosullivan 2022 Crungus World Tour holiday photos - which one is your favourite?. [Reddit]. https://www.reddit.com/r/weirddalle/comments/wfxdtv/crungus_world_tour_holiday_photos_which_one_is/ [Last Accessed 20 October 2025].
MattsIdeaShop 2023 Everyone: AI art will make designers obsolete [Twitter] 22 January post written https://x.com/nocontextmemes/status/1617240690290839553 [Last Accessed 2 July 2026]
mysticdhruv__ 2024. Mention your 5th person..
[Instagram] 06 July post written. https://www.instagram.com/reels/C9Fl7o5vJcT/ [Last Accessed 2 July 2026].
Nichols, S 2018 Your phone is listening and it’s not paranoia. VICE. https://www.vice.com/en/article/your-phone-is-listening-and-its-not-paranoia/ [Last Accessed 21 October 2025].
Pasquale, F 2015 The black box society: The secret algorithms that control money and information. Cambridge, MA: Harvard University Press.
Pasquinelli, M 2023 The eye of the master: A social history of artificial intelligence. London, United Kingdom: Verso.
Preston, M J 1974 Xerox-lore. Keystone Folklore, 19(1): 11–26.
Raymond, E S (ed.) 2003 Blinkenlights. The Jargon File. http://www.catb.org/jargon/html/B/blinkenlights.html [Last Accessed 9 June 2026].
Reckwitz, A 2017 The invention of creativity: Modern society and the culture of the new. Cambridge, United Kingdom: Polity Press.
Reed, L 2023 World of Warcraft (WoW) players excited for Glorbo’s introduction. The Portal. https://www.zleague.gg/theportal/world-of-warcraft-wow-players-excited-for-glorbos-introduction/ [Last Accessed 20 October 2025].
Renteln, P and Dundes, A 2005 Foolproof: A sampling of mathematical folk humor. Notices of the American Mathematical Society, 52(1).
Ruckenstein, M 2023 The feel of algorithms. Oakland, CA: University of California Press.
Savolainen, L 2022 The shadow banning controversy: Perceived governance and algorithmic folklore. Media, Culture & Society, 44(6): 1091–1109 http://doi.org/10.1177/01634437221077174.
Schellewald, A 2022 Theorizing ‘stories about algorithms’ as a mechanism in the formation and maintenance of algorithmic imaginaries. Social Media + Society, 8(1): 1–10 http://doi.org/10.1177/20563051221077025.
Siles, I, Segura-Castillo, A, Solís, R and Sancho, M 2020 Folk theories of algorithmic recommendations on Spotify: Enacting data assemblages in the global South. Big Data & Society, 7(1): 1–15 http://doi.org/10.1177/2053951720923377.
Singler, B 2020 The AI creation meme: A case study of the new visibility of religion in artificial intelligence discourse. Religions, 11(5): 253–270 http://doi.org/10.3390/rel11050253.
Stanusch, N 2025 Imgur, image macros, and algorithms: Memes as imaginary issue spaces of users’ encounters with algorithmic recommendations. Information, Communication & Society, 28(12): 2135–2156 http://doi.org/10.1080/1369118X.2024.2420026.
Striphas, T 2015 Algorithmic culture. European Journal of Cultural Studies, 18(4–5): 395–412 http://doi.org/10.1177/1367549415577392.
Travis, A 2020 Why is everyone using the #xyzcba hashtag on TikTok?. Distractify. https://www.distractify.com/p/xyzbca-meaning-on-tiktok [Last Accessed 21 October 2025].
ubaid_sayss 2024. Trust me… [Instagram] 29 July post written. https://www.instagram.com/reels/C9J8xLDKqdO/ [Last Accessed 14 August 2024].
Woolridge, M 2021 The road to conscious machines: The story of AI. London, United Kingdom: Penguin Random House.
Yudkowsky, E 2008 Artificial Intelligence as a positive and negative factor in global risk. In: Bostrom, N and Ćirković, M M (eds.) Global catastrophic risks. New York, NY: Oxford University Press. p. 308–345.
Zwinkau, A 2023 Crash cows. Software Folklore. https://beza1e1.tuxen.de/lore/crash_cows.html [Last Accessed 20 October 2025].






